prefer-literal-enum-member
Require all enum members to be literal values.
TypeScript allows the value of an enum member to be many different kinds of valid JavaScript expressions. However, because enums create their own scope whereby each enum member becomes a variable in that scope, unexpected values could be used at runtime. Example:
const imOutside = 2;
const b = 2;
enum Foo {
outer = imOutside,
a = 1,
b = a,
c = b,
// does c == Foo.b == Foo.c == 1?
// or does c == b == 2?
}
The answer is that Foo.c
will be 1
at runtime. The playground illustrates this quite nicely.
Attributes
- Included in configs
- ✅ Recommended
- 🔒 Strict
- Fixable
- 🔧 Automated Fixer
- 💡 Suggestion Fixer
- 💭 Requires type information
Rule Details
This rule is meant to prevent unexpected results in code by requiring the use of literal values as enum members to prevent unexpected runtime behavior. Template literals, arrays, objects, constructors, and all other expression types can end up using a variable from its scope or the parent scope, which can result in the same unexpected behavior at runtime.
Options
allowBitwiseExpressions
set totrue
will allow you to use bitwise expressions in enum initializer (Default:false
).
Examples of code for this rule:
- ❌ Incorrect
- ✅ Correct
const str = 'Test';
enum Invalid {
A = str, // Variable assignment
B = {}, // Object assignment
C = `A template literal string`, // Template literal
D = new Set(1, 2, 3), // Constructor in assignment
E = 2 + 2, // Expression assignment
}
enum Valid {
A,
B = 'TestStr', // A regular string
C = 4, // A number
D = null,
E = /some_regex/,
}
allowBitwiseExpressions
Examples of code for the { "allowBitwiseExpressions": true }
option:
- ❌ Incorrect
- ✅ Correct
const x = 1;
enum Foo {
A = x << 0,
B = x >> 0,
C = x >>> 0,
D = x | 0,
E = x & 0,
F = x ^ 0,
G = ~x,
}
enum Foo {
A = 1 << 0,
B = 1 >> 0,
C = 1 >>> 0,
D = 1 | 0,
E = 1 & 0,
F = 1 ^ 0,
G = ~1,
}
When Not To Use It
If you want use anything other than simple literals as an enum value.